Difference between revisions of "Energy"

From Pandorabox
Jump to navigation Jump to search
m (Added links)
m (Changed solar panels + another change)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
== Introduction ==
+
== Overview ==
 
Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a [[Supply Converter]], and there is a 10% decrease in energy when you switch.
 
Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a [[Supply Converter]], and there is a 10% decrease in energy when you switch.
  
== Energy Sources ==
+
== Energy Uses ==
Here is a list of all energy sources:
+
Energy can be used and made with machines. Here is a list of all energy users and generators.
 +
=== Energy Sources ===
 
{| class="wikitable" style="margin:auto"
 
{| class="wikitable" style="margin:auto"
 
|+ Technic Energy Sources
 
|+ Technic Energy Sources
Line 11: Line 12:
 
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run.
 
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run.
 
|-
 
|-
| Solar Panel || (light + y position) * 3EU || - || - || The panel has a cap of 200EU and doesn't work below y=0.
+
| Solar Panel || (light + y position) * 3EU <br/>Has a cap of 200EU|| - || - || The panel only works above y=-10, with light above 12, when it is daytime.
 
|-
 
|-
| Solar Array || (light + y position) * 10EU || (light + y position) * 30EU ||  (light + y position) * 100EU || Same as Solar Panel
+
| Solar Array || (light + y position) * 10EU<br/>Has a cap of 500EU || (light + y position) * 30EU<br/>Has a cap of 1.5kEU ||  (light + y position) * 100EU<br/>Has a cap of 5kEU || The panel array only works above y=0, with light above 12, when it is daytime.
 
|-
 
|-
 
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || - || Maximum power generated is 180EU and 1.8kEU, respectively
 
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || - || Maximum power generated is 180EU and 1.8kEU, respectively
Line 19: Line 20:
 
| Geothermal || 1 water + 1 lava around: 50EU<br/> 2 water + 1 lava around: 100EU<br/> 1 lava + 2 water around: 200EU<br/> 2 water + 2 lava around: 300EU || - || - || Put the water and lava opposite another in order to not destroy another.
 
| Geothermal || 1 water + 1 lava around: 50EU<br/> 2 water + 1 lava around: 100EU<br/> 1 lava + 2 water around: 200EU<br/> 2 water + 2 lava around: 300EU || - || - || Put the water and lava opposite another in order to not destroy another.
 
|-
 
|-
| Nuclear || - || - || 100kEU || Needs proper protection, otherwise it will melt down. Also, the power is only for 1 week.
+
| Nuclear || - || - || 100kEU || Needs proper protection. Also, the power is only for 1 week.
 
|-
 
|-
 
| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each battery adds 10% to the storage.
 
| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each battery adds 10% to the storage.
 
|}
 
|}
  
== Energy Demands ==
+
=== Energy Demands ===
Here is a list of all machine energy demands:
 
 
{| class="wikitable" style="margin:auto"
 
{| class="wikitable" style="margin:auto"
 
|+ Technic Energy Demands
 
|+ Technic Energy Demands
Line 33: Line 33:
 
| [[Alloy Furnace]] || 300EU || 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries || -  
 
| [[Alloy Furnace]] || 300EU || 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries || -  
 
|-
 
|-
| [[Compressor]] || 300EU || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || 1.5kEU for 0 upgrades, 1kEU for 1 upgrade, 750EU for 2 upgrades
+
| [[Compressor]] || 300EU || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || 1.5kEU for no batteries, 1kEU for 1 battery, 750EU for 2 batteries
 
|-
 
|-
 
| [[Centrifuge]] || - || 8kEU for no batteries, 7kEU for 1 battery, 6kEU for 2 batteries || -
 
| [[Centrifuge]] || - || 8kEU for no batteries, 7kEU for 1 battery, 6kEU for 2 batteries || -
 
|-
 
|-
| [[Electric Furnace]] || 300EU || 2kEU for no batteries, 1kEU for 1 battery, 500EU for 2 batteries || 4kEU for 0 upgrades, 2.5kEU for 1 upgrade, 1.5kEU for 2 upgrades
+
| [[Electric Furnace]] || 300EU || 2kEU for no batteries, 1kEU for 1 battery, 500EU for 2 batteries || 4kEU for no batteries, 2.5kEU for 1 battery, 1.5kEU for 2 batteries
 
|-
 
|-
 
| [[Extractor]] || 300EU || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || -
 
| [[Extractor]] || 300EU || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || -
 
|-
 
|-
| [[Grinder]] || 200EU || 600EU for no batteries, 450EU for 1 battery, 300EU for 2 batteries || 1.2kEU for 0 upgrades, 900EU for 1 upgrade, 600EU for 2 upgrades
+
| [[Grinder]] || 200EU || 600EU for no batteries, 450EU for 1 battery, 300EU for 2 batteries || 1.2kEU for no batteries, 900EU for 1 battery, 600EU for 2 batteries
 
|-
 
|-
 
| [[Freezer]] || - || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || -
 
| [[Freezer]] || - || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || -

Latest revision as of 16:48, 4 February 2024

Overview

Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a Supply Converter, and there is a 10% decrease in energy when you switch.

Energy Uses

Energy can be used and made with machines. Here is a list of all energy users and generators.

Energy Sources

Technic Energy Sources
Type LV MV HV Notes
Fuel-Fired 200EU 600EU 1.2kEU Needs fuel to run.
Solar Panel (light + y position) * 3EU
Has a cap of 200EU
- - The panel only works above y=-10, with light above 12, when it is daytime.
Solar Array (light + y position) * 10EU
Has a cap of 500EU
(light + y position) * 30EU
Has a cap of 1.5kEU
(light + y position) * 100EU
Has a cap of 5kEU
The panel array only works above y=0, with light above 12, when it is daytime.
Hydro amount of flowing water around * 4EU amount of flowing water around * 40EU - Maximum power generated is 180EU and 1.8kEU, respectively
Geothermal 1 water + 1 lava around: 50EU
2 water + 1 lava around: 100EU
1 lava + 2 water around: 200EU
2 water + 2 lava around: 300EU
- - Put the water and lava opposite another in order to not destroy another.
Nuclear - - 100kEU Needs proper protection. Also, the power is only for 1 week.
Battery Box 500EU 2kEU 10kEU Needs charge before giving energy. Each battery adds 10% to the storage.

Energy Demands

Technic Energy Demands
Type LV MV HV
Alloy Furnace 300EU 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries -
Compressor 300EU 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries 1.5kEU for no batteries, 1kEU for 1 battery, 750EU for 2 batteries
Centrifuge - 8kEU for no batteries, 7kEU for 1 battery, 6kEU for 2 batteries -
Electric Furnace 300EU 2kEU for no batteries, 1kEU for 1 battery, 500EU for 2 batteries 4kEU for no batteries, 2.5kEU for 1 battery, 1.5kEU for 2 batteries
Extractor 300EU 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries -
Grinder 200EU 600EU for no batteries, 450EU for 1 battery, 300EU for 2 batteries 1.2kEU for no batteries, 900EU for 1 battery, 600EU for 2 batteries
Freezer - 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries -
Lamp 50EU - -
LED 5EU - -
Music Player 150EU - -
Quarry - - 10kEU
Tool Workshop - 5kEU for no batteries, 3.5kEU for 1 battery, 2kEU for 2 batteries -