Difference between revisions of "Energy"

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(Created page with "== Introduction == Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a Sw...")
 
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== Introduction ==
+
== Overview ==
Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a [[Switching Station]], and there is a 10% decrease in energy when you switch.
+
Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a [[Supply Converter]], and there is a 10% decrease in energy when you switch.
  
== Energy Sources ==
+
== Energy Uses ==
Here is a list of all energy sources:
+
Energy can be used and made with machines. Here is a list of all energy users and generators.
 +
=== Energy Sources ===
 
{| class="wikitable" style="margin:auto"
 
{| class="wikitable" style="margin:auto"
 
|+ Technic Energy Sources
 
|+ Technic Energy Sources
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| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run.
 
| Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run.
 
|-
 
|-
| Solar Panel || (light + y position) * 3EU || - || - || The panel has a cap of 200EU and doesn't work below y=0.
+
| Solar Panel || (light + y position) * 3EU <br/>Has a cap of 200EU|| - || - || The panel only works above y=-10, with light above 12, when it is daytime.
 
|-
 
|-
| Solar Array || (light + y position) * 10EU || (light + y position) * 30EU ||  (light + y position) * 100EU || Same as Solar Panel
+
| Solar Array || (light + y position) * 10EU<br/>Has a cap of 500EU || (light + y position) * 30EU<br/>Has a cap of 1.5kEU ||  (light + y position) * 100EU<br/>Has a cap of 5kEU || The panel array only works above y=0, with light above 12, when it is daytime.
 
|-
 
|-
 
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || - || Maximum power generated is 180EU and 1.8kEU, respectively
 
| Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || - || Maximum power generated is 180EU and 1.8kEU, respectively
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| Geothermal || 1 water + 1 lava around: 50EU<br/> 2 water + 1 lava around: 100EU<br/> 1 lava + 2 water around: 200EU<br/> 2 water + 2 lava around: 300EU || - || - || Put the water and lava opposite another in order to not destroy another.
 
| Geothermal || 1 water + 1 lava around: 50EU<br/> 2 water + 1 lava around: 100EU<br/> 1 lava + 2 water around: 200EU<br/> 2 water + 2 lava around: 300EU || - || - || Put the water and lava opposite another in order to not destroy another.
 
|-
 
|-
| Nuclear || - || - || 100kEU || Needs proper protection, otherwise it will melt down. Also, the power is only for 1 week.
+
| Nuclear || - || - || 100kEU || Needs proper protection. Also, the power is only for 1 week.
 
|-
 
|-
 
| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each battery adds 10% to the storage.
 
| Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each battery adds 10% to the storage.
 
|}
 
|}
  
== Energy Demands ==
+
=== Energy Demands ===
Here is a list of all machine energy demands:
 
 
{| class="wikitable" style="margin:auto"
 
{| class="wikitable" style="margin:auto"
 
|+ Technic Energy Demands
 
|+ Technic Energy Demands
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! Type !! LV !! MV !! HV
 
! Type !! LV !! MV !! HV
 
|-  
 
|-  
| Alloy Furnace || 300EU || 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries || -  
+
| [[Alloy Furnace]] || 300EU || 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries || -  
 
|-
 
|-
| Compressor || 300EU || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || 1.5kEU for 0 upgrades, 1kEU for 1 upgrade, 750EU for 2 upgrades
+
| [[Compressor]] || 300EU || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || 1.5kEU for no batteries, 1kEU for 1 battery, 750EU for 2 batteries
 
|-
 
|-
| Centrifuge || - || 8kEU for no batteries, 7kEU for 1 battery, 6kEU for 2 batteries || -
+
| [[Centrifuge]] || - || 8kEU for no batteries, 7kEU for 1 battery, 6kEU for 2 batteries || -
 
|-
 
|-
| Electric Furnace || 300EU || 2kEU for no batteries, 1kEU for 1 battery, 500EU for 2 batteries || 4kEU for 0 upgrades, 2.5kEU for 1 upgrade, 1.5kEU for 2 upgrades
+
| [[Electric Furnace]] || 300EU || 2kEU for no batteries, 1kEU for 1 battery, 500EU for 2 batteries || 4kEU for no batteries, 2.5kEU for 1 battery, 1.5kEU for 2 batteries
 
|-
 
|-
| Extractor || 300EU || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || -
+
| [[Extractor]] || 300EU || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || -
 
|-
 
|-
| Grinder || 200EU || 600EU for no batteries, 450EU for 1 battery, 300EU for 2 batteries || 1.2kEU for 0 upgrades, 900EU for 1 upgrade, 600EU for 2 upgrades
+
| [[Grinder]] || 200EU || 600EU for no batteries, 450EU for 1 battery, 300EU for 2 batteries || 1.2kEU for no batteries, 900EU for 1 battery, 600EU for 2 batteries
 
|-
 
|-
| Freezer || - || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || -
+
| [[Freezer]] || - || 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries || -
 
|-
 
|-
 
| Lamp || 50EU || - || -
 
| Lamp || 50EU || - || -
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|-
 
|-
 
| Music Player || 150EU || - || -
 
| Music Player || 150EU || - || -
 +
|-
 +
| [[Quarry]] || - || - || 10kEU
 
|-
 
|-
 
| Tool Workshop || - || 5kEU for no batteries, 3.5kEU for 1 battery, 2kEU for 2 batteries || -
 
| Tool Workshop || - || 5kEU for no batteries, 3.5kEU for 1 battery, 2kEU for 2 batteries || -

Latest revision as of 16:48, 4 February 2024

Overview

Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a Supply Converter, and there is a 10% decrease in energy when you switch.

Energy Uses

Energy can be used and made with machines. Here is a list of all energy users and generators.

Energy Sources

Technic Energy Sources
Type LV MV HV Notes
Fuel-Fired 200EU 600EU 1.2kEU Needs fuel to run.
Solar Panel (light + y position) * 3EU
Has a cap of 200EU
- - The panel only works above y=-10, with light above 12, when it is daytime.
Solar Array (light + y position) * 10EU
Has a cap of 500EU
(light + y position) * 30EU
Has a cap of 1.5kEU
(light + y position) * 100EU
Has a cap of 5kEU
The panel array only works above y=0, with light above 12, when it is daytime.
Hydro amount of flowing water around * 4EU amount of flowing water around * 40EU - Maximum power generated is 180EU and 1.8kEU, respectively
Geothermal 1 water + 1 lava around: 50EU
2 water + 1 lava around: 100EU
1 lava + 2 water around: 200EU
2 water + 2 lava around: 300EU
- - Put the water and lava opposite another in order to not destroy another.
Nuclear - - 100kEU Needs proper protection. Also, the power is only for 1 week.
Battery Box 500EU 2kEU 10kEU Needs charge before giving energy. Each battery adds 10% to the storage.

Energy Demands

Technic Energy Demands
Type LV MV HV
Alloy Furnace 300EU 3kEU for no batteries, 2kEU for 1 battery, 1kEU for 2 batteries -
Compressor 300EU 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries 1.5kEU for no batteries, 1kEU for 1 battery, 750EU for 2 batteries
Centrifuge - 8kEU for no batteries, 7kEU for 1 battery, 6kEU for 2 batteries -
Electric Furnace 300EU 2kEU for no batteries, 1kEU for 1 battery, 500EU for 2 batteries 4kEU for no batteries, 2.5kEU for 1 battery, 1.5kEU for 2 batteries
Extractor 300EU 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries -
Grinder 200EU 600EU for no batteries, 450EU for 1 battery, 300EU for 2 batteries 1.2kEU for no batteries, 900EU for 1 battery, 600EU for 2 batteries
Freezer - 800EU for no batteries, 600EU for 1 battery, 400EU for 2 batteries -
Lamp 50EU - -
LED 5EU - -
Music Player 150EU - -
Quarry - - 10kEU
Tool Workshop - 5kEU for no batteries, 3.5kEU for 1 battery, 2kEU for 2 batteries -