Difference between revisions of "Technic Energy Units"
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m (FeXoR moved page Energy to Technic Energy Units: Energy is a bit vague) |
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− | == | + | == Overview == |
Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a [[Supply Converter]], and there is a 10% decrease in energy when you switch. | Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a [[Supply Converter]], and there is a 10% decrease in energy when you switch. | ||
− | == Energy | + | == Energy Uses == |
− | Here is a list of all energy | + | Energy can be used and made with machines. Here is a list of all energy users and generators. |
+ | === Energy Sources === | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Technic Energy Sources | |+ Technic Energy Sources | ||
Line 9: | Line 10: | ||
! Type !! LV !! MV !! HV !! Notes | ! Type !! LV !! MV !! HV !! Notes | ||
|- | |- | ||
− | | Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run. | + | | Fuel-Fired || 200EU || 600EU || 1.2kEU || Needs fuel to run. Various fuel-types are available with various burn-times. Sticks: short, biofuel: medium, lava-orbs: long. |
|- | |- | ||
− | | Solar Panel || (light + y position) * 3EU || | + | | Solar Panel || (light + y position) * 3EU <br/>Has a cap of 200EU|| colspan="2" style="background:#EAECF0| || The panel only works above -10y, with light above 12, during daytime. Full production of solar generators is achieved at about 50y |
|- | |- | ||
− | | Solar Array || (light + y position) * 10EU || (light + y position) * 30EU || (light + y position) * 100EU || | + | | Solar Array || (light + y position) * 10EU<br/>Has a cap of 500EU || (light + y position) * 30EU<br/>Has a cap of 1.5kEU || (light + y position) * 100EU<br/>Has a cap of 5kEU || The panel array only works above 0y, with light above 12, during daytime. |
|- | |- | ||
− | | Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || | + | | Hydro || amount of flowing water around * 4EU || amount of flowing water around * 40EU || style="background:#EAECF0| || Maximum power generated is 180EU and 1.8kEU, respectively |
|- | |- | ||
− | | Geothermal || 1 water + 1 lava around: 50EU<br/> 2 water + 1 lava around: 100EU<br/> 1 lava + 2 water around: 200EU<br/> 2 water + 2 lava around: 300EU || | + | | Geothermal || 1 water + 1 lava around: 50EU<br/> 2 water + 1 lava around: 100EU<br/> 1 lava + 2 water around: 200EU<br/> 2 water + 2 lava around: 300EU || colspan="2" style="background:#EAECF0| || Put the water and lava opposite one another in order to not destroy each other. |
|- | |- | ||
− | | Nuclear || | + | | Nuclear || colspan="2" style="background:#EAECF0| || 100kEU || Needs to be refueled with fuel-rods. Minimum 6 rods at a time, one in each slot. |
|- | |- | ||
− | | Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each battery adds 10% to the storage. | + | | Battery Box || 500EU || 2kEU || 10kEU || Needs charge before giving energy. Each RE-battery upgrade adds 10% to the storage. |
|} | |} | ||
− | == Energy Demands == | + | === Energy Demands === |
− | + | {| class="wikitable sortable" style="margin:auto" | |
− | {| class="wikitable" style="margin:auto" | ||
|+ Technic Energy Demands | |+ Technic Energy Demands | ||
|- | |- | ||
− | ! Type !! LV !! MV !! HV | + | ! rowspan="2"|Type !! rowspan="2"|LV !! colspan="3"|MV !! colspan="3"|HV |
+ | |- | ||
+ | ! 0 batteries !! 1 battery !! 2 batteries !! 0 batteries !! 1 battery !! 2 batteries | ||
|- | |- | ||
− | | Alloy Furnace || 300EU || 3kEU | + | | [[Alloy Furnace]] || 300EU || 3kEU || 2kEU || 1kEU || colspan="3" style="background:#EAECF0| |
|- | |- | ||
− | | Compressor || 300EU || 800EU | + | | [[Compressor]] || 300EU || 800EU || 600EU || 400EU || 1.5kEU || 1kEU || 750EU |
|- | |- | ||
− | | Centrifuge || | + | | [[Centrifuge]] || style="background:#EAECF0| || 8kEU || 7kEU || 6kEU || colspan="3" style="background:#EAECF0| |
|- | |- | ||
− | | Electric Furnace || 300EU || 2kEU | + | | [[Electric Furnace]] || 300EU || 2kEU || 1kEU || 500EU || 4kEU || 2.5kEU || 1.5kEU |
|- | |- | ||
− | | Extractor || 300EU || 800EU | + | | [[Extractor]] || 300EU || 800EU || 600EU || 400EU || colspan="3" style="background:#EAECF0| |
|- | |- | ||
− | | Grinder || 200EU || 600EU | + | | [[Grinder]] || 200EU || 600EU || 450EU || 300EU || 1.2kEU || 900EU || 600EU |
|- | |- | ||
− | | Freezer || | + | | [[Freezer]] || style="background:#EAECF0| || 800EU || 600EU || 400EU || colspan="3" style="background:#EAECF0| |
|- | |- | ||
− | | Lamp || 50EU || | + | | Lamp || 50EU || colspan="6" style="background:#EAECF0| |
|- | |- | ||
− | | LED || 5EU || | + | | LED || 5EU || colspan="6" style="background:#EAECF0| |
|- | |- | ||
− | | Music Player || | + | | Music Player || colspan="6" style="background:#EAECF0| |
|- | |- | ||
− | | Quarry || | + | | [[Quarry]] || colspan="4" style="background:#EAECF0| || 10kEU || colspan="2" style="background:#EAECF0| |
|- | |- | ||
− | | Tool Workshop || | + | | Tool Workshop || style="background:#EAECF0| || 5kEU || 3.5kEU || 2kEU || colspan="3" style="background:#EAECF0| |
|} | |} | ||
+ | == Notes == | ||
+ | Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant. | ||
+ | |||
+ | [https://github.com/pandorabox-io/in-game/issues/172 There is an issue] on {{#fab:github}} [https://github.com/pandorabox-io Pandorabox github] about ideas concerning LV. | ||
[[Category:Automation]] | [[Category:Automation]] | ||
[[Category:Technic]] | [[Category:Technic]] |
Latest revision as of 21:27, 1 May 2024
Overview
Energy is the basic resource in Technic. It is needed by every machine (with different amounts) to power them. You cannot change energy types without a Supply Converter, and there is a 10% decrease in energy when you switch.
Energy Uses
Energy can be used and made with machines. Here is a list of all energy users and generators.
Energy Sources
Type | LV | MV | HV | Notes |
---|---|---|---|---|
Fuel-Fired | 200EU | 600EU | 1.2kEU | Needs fuel to run. Various fuel-types are available with various burn-times. Sticks: short, biofuel: medium, lava-orbs: long. |
Solar Panel | (light + y position) * 3EU Has a cap of 200EU |
The panel only works above -10y, with light above 12, during daytime. Full production of solar generators is achieved at about 50y | ||
Solar Array | (light + y position) * 10EU Has a cap of 500EU |
(light + y position) * 30EU Has a cap of 1.5kEU |
(light + y position) * 100EU Has a cap of 5kEU |
The panel array only works above 0y, with light above 12, during daytime. |
Hydro | amount of flowing water around * 4EU | amount of flowing water around * 40EU | Maximum power generated is 180EU and 1.8kEU, respectively | |
Geothermal | 1 water + 1 lava around: 50EU 2 water + 1 lava around: 100EU 1 lava + 2 water around: 200EU 2 water + 2 lava around: 300EU |
Put the water and lava opposite one another in order to not destroy each other. | ||
Nuclear | 100kEU | Needs to be refueled with fuel-rods. Minimum 6 rods at a time, one in each slot. | ||
Battery Box | 500EU | 2kEU | 10kEU | Needs charge before giving energy. Each RE-battery upgrade adds 10% to the storage. |
Energy Demands
Type | LV | MV | HV | ||||
---|---|---|---|---|---|---|---|
0 batteries | 1 battery | 2 batteries | 0 batteries | 1 battery | 2 batteries | ||
Alloy Furnace | 300EU | 3kEU | 2kEU | 1kEU | |||
Compressor | 300EU | 800EU | 600EU | 400EU | 1.5kEU | 1kEU | 750EU |
Centrifuge | 8kEU | 7kEU | 6kEU | ||||
Electric Furnace | 300EU | 2kEU | 1kEU | 500EU | 4kEU | 2.5kEU | 1.5kEU |
Extractor | 300EU | 800EU | 600EU | 400EU | |||
Grinder | 200EU | 600EU | 450EU | 300EU | 1.2kEU | 900EU | 600EU |
Freezer | 800EU | 600EU | 400EU | ||||
Lamp | 50EU | ||||||
LED | 5EU | ||||||
Music Player | |||||||
Quarry | 10kEU | ||||||
Tool Workshop | 5kEU | 3.5kEU | 2kEU |
Notes
Not all machines have LV, MV, and HV tiers. This is to prevent the other tiers from being irrevelant.
There is an issue on Pandorabox github about ideas concerning LV.