Technic

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Technic mod

Modifications

Pandorabox customizations

Switch overload

The technic switch has a builtin overload protection (circuit breaker). It triggers if the circuit takes abnormally long to execute, for example lots of quarries or centrifuges.

If that happens it will show an infotext and is slowed down or disabled completely for short duration. This will protect the other players from excessive lag if somebody tries to abuse the technic machines.

To avoid such overloads just build multiple smaller circuits (switching stations) instead of one big circuit.

Logging

Laggy circuits are reported in the server logs for further inspection.

Quarry limits/quota

Digtrons are generally more efficient compared to quarries.
With quarries, you can directly attach tubes to them and with digtrons you can use digtron ejector or pipeworks injectors with them.
Both digtrons and quarries can also be fully automated using lua controllers and other automation components.

The quarries have a depth limit, currently set to 100 nodes. If you need to go deeper, strap the quarries on a spaceship with a Jumpdrive and relocate after you are finished digging..

Cable length limit

There's no cable length limit but longer cables affects network initialization, switching station displays some information about state of network building for very large networks.

Forceload

The technic circuits are not forceloaded, because that would far exceed the server limits with that many players. There are various forceloaded areas to be found in pandorabox, if you have a jump-capable spaceship with machinery you can ask a moderator or User:admin if you can jump it into those areas for a while.

Protected chests

There is a protected chests that checks the surrounding protections:

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