Radiation

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Radioactive Nodes
Node Radioactivity
Active HV Nuclear Reactor Core 4
Chernobylite Block 4
Corium Source 12
Flowing Corium 6
Uranium Ore 1
0%-Fissile Uranium Block 1
0.7%-Fissile Uranium Block 2
3.5%-Fissile Uranium Block 2.6
Shielding Nodes
Node Shielding
Bricks 12
Bronze Block 45
Clay 15
Coal Block 9.6
Cobblestone 15
Copper Block 46
Desert Cobblestone 15
Desert Sand 10
Desert Stone 17
Desert Stone Brick 17
Diamond Block 27
Dirt 8.2
Dirt with Grass 8.2
Dirt with Grass Footsteps 8.2
Dirt with Snow 8.2
Glass 17
Gold Block 170
Gravel 10
Ice 5.6
Flowing Lava 8.5
Lava Source 17
Mese Block 21
Mossy Cobble 15
Tin Block 37
Obsidian 18
Obsidian Glass 18
Sand 10
Sandstone 15
Sandstone Bricks 15
Snow Block 1.7
Steel Block 40
Stone 17
Coal Ore 16
Copper Ore 20
Diamond Ore 18
Gold Ore 34
Iron Ore 20
Mese Ore 17
Tin Ore 19
Stone Bricks 17
Flowing Water 2.8
Water Source 5.6
Desert Sand Soil 10
Wet Desert Sand Soil 10
Soil 8.2
Wet Soil 8.2
Powered Mese Block 21
Cactus Brick 13
Cactus Checker 8.5
Circle Stone Bricks 17
Clean Glass 17
Coal Checker 9
Coal Glass 17
Coal Stone 17
Coal Stone Bricks 17
Glow Glass 17
Grey Bricks 15
Iron Checker 11
Iron Glass 17
Iron Stone 17
Iron Stone Bricks 17
Plankstone 9.3
Split Stone Tile 15
Alternate Split Stone Tile 15
Stone Tile 15
Super Glow Glass 17
Tar 17
(Center/Down/Flipped/Full/Left/Right/Up) Wood Tile 1.7
Mithril Ore 18
Silver Ore 21
Mithril Block 26
Silver Block 53
Brass Block 43
Carbon Steel Block 40
Cast Iron Block 40
Chernobylite Block 40
Chromium Block 37
Flowing Corium 40
Corium Source 80
Granite 18
Lead Block 80
Marble 18
Marble Bricks 18
Chromium Ore 19
Uranium Ore 71
Zinc Ore 19
Stainless Steel Block 40
Zinc Block 36
Any uranium block 500
Any concrete 16
Any tree 3.4
Any wood 1.7

Radiation in Technic is damage based on distance to radioactive nodes and shielding nodes in between.

Nodes can either shield radiation or be radioactive.

Radioactive Nodes

A node's radioactivity strength defines the square root of how much damage per second an unshielded player 1 node away from the source will take.

Damage is processed until 0.2HP/s.

Distance is measured 1 node up of the player's foor (their abdomen).

Shielding Nodes

Optimal Shielding

The optimal shielding depends on if the thing you're trying to protect is either uranium or something more radioactive.

If it's uranium, surround it with gold blocks. (like GGGXGGG where G is gold and X is the node.)

If it's something more radioactive, surround it with a layer of 0% fissile uranium block and a thick layer of gold. (like GGGUXUGGG where G is gold, U is urnaium and X is the node.)