Digiline Jumpdrive controller
Revision as of 20:22, 12 December 2019 by BuckarooBanzai (talk | contribs)
Overview
Simple digiline jumpdrive controller
Features:
- Allows for step-jumping into all 6 directions
- Sethome / go-home button
- Lock button
Lua Controller
Version history:
- 1.0 initial code User:BuckarooBanzai
- 1.1 "factor" variable to jump further
-- version 1.1
mem.factor = mem.factor or 1
local function update_touch()
digiline_send("touch", { command = "clear" })
digiline_send("touch", { command = "addbutton_exit", name="xplus", label="X+", X=0, Y=0, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="xminus", label="X-", X=0, Y=1, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="yplus", label="Y+", X=0, Y=2, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="yminus", label="Y-", X=0, Y=3, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="zplus", label="Z+", X=0, Y=4, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="zminus", label="Z-", X=0, Y=5, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="factorplus", label="Factor+", X=0, Y=6, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="factorminus", label="Factor-", X=0, Y=7, W=4, H=1 })
digiline_send("touch", { command = "addlabel", label="Factor: " .. mem.factor, X=4, Y=6.5 })
digiline_send("touch", { command = "addbutton_exit", name="sethome", label="Set home", X=4, Y=0, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="gohome", label="Go home", X=4, Y=1, W=4, H=1 })
digiline_send("touch", { command = "addbutton_exit", name="lock", label="Lock", X=4, Y=5, W=4, H=1 })
end
if event.type == "program" then
update_touch()
end
if event.type == "digiline" and event.channel == "touch" then
mem.touch_event = event.msg
digiline_send("jumpdrive", {command="get"})
end
if event.type == "digiline" and event.channel == "jumpdrive" and event.msg.target then
local jump = false
local increment = ((event.msg.radius*2)+1)*mem.factor
if mem.touch_event.lock then
digiline_send("touch", { command = "clear" })
elseif mem.touch_event.sethome then
mem.home = event.msg.position
elseif mem.touch_event.gohome and mem.home then
digiline_send("jumpdrive", {command="set", key="x", value=mem.home.x})
digiline_send("jumpdrive", {command="set", key="y", value=mem.home.y})
digiline_send("jumpdrive", {command="set", key="z", value=mem.home.z})
jump = true
elseif mem.touch_event.yplus then
digiline_send("jumpdrive", {command="set", key="y", value=event.msg.target.y+increment})
jump = true
elseif mem.touch_event.yminus then
digiline_send("jumpdrive", {command="set", key="y", value=event.msg.target.y-increment})
jump = true
elseif mem.touch_event.xplus then
digiline_send("jumpdrive", {command="set", key="x", value=event.msg.target.x+increment})
jump = true
elseif mem.touch_event.xminus then
digiline_send("jumpdrive", {command="set", key="x", value=event.msg.target.x-increment})
jump = true
elseif mem.touch_event.zplus then
digiline_send("jumpdrive", {command="set", key="z", value=event.msg.target.z+increment})
jump = true
elseif mem.touch_event.zminus then
digiline_send("jumpdrive", {command="set", key="z", value=event.msg.target.z-increment})
jump = true
elseif mem.touch_event.factorplus then
mem.factor = mem.factor + 1
update_touch()
elseif mem.touch_event.factorminus then
mem.factor = mem.factor - 1
if mem.factor < 1 then
mem.factor = 1
end
update_touch()
end
if jump then
digiline_send("jumpdrive", {command="jump"})
end
end