Mesecons debug
This article provides information about Mesecons hud to estimate server resource consumption in different places and provide better measurements.
It is not made to blame anyone, since we are trying to figure out how to actually use HUD and interpret its values. This article in no way implies you should go and blame someone for high values: some players did a lot to minimize lag, but still have machines. Plus, many machines don't work full-time. Please don't go and blame people.
To see Mesecons HUD, type "/mesecons_hud on". Be sure to read Mesecons guidelines
Generic usage
One stackwise injector
- Usage: 926 us/s (9%)
- Penalty: 0 s
Towns
New Town
Road lights
Switching gives >2500 us/s spiked. Penalty is temporary, so that doesn't matter.
Gummybear and SourPatch's tower
Usage from 1000 to 2000 us/s in an active area. Zero penalty.
HiFi town
(For anyone reading article, please ask korlen before visiting the place if you haven't discussed it beforehand. City will open soon.)
Measurements are done near the central train station, "Free nodes".
- Usage: 13300 - 19000 us/s
- Penalty: 20 s
Japan Town
6r1d's tree generator
- Usage: max 450 us/s, min 250 us/s
- Penalty: 0 s
Sometimes, though, usage jumps up to 6300-7200 us/s and I am seeing penalty of ~2.4 s
Castle
It has a latex production station with long lanes of blinkies.
- Usage: 4000 - 6000 us/s
- Penalty: normally it's 0 s, sometimes it starts to exceed zero
a =
A bit south of Japan Town. Just in fron of his iron door getting
- usage: up to 3.000 us / 300 %
- Penalty: still not detected
Shops
Alep's shop
Penalty adds up, digiline injectors may resolve this issue if these will be divided to groups.
Usage: ~5000 us/s when blinky works long enough. Penalty: ~7s