Gameplay rebalance June 2019
Situation
The current gameplay is far too easy:
Statement from User:Peanut
I understand mods are added, so mods need to be removed. Like Day/Night. BUT what I have noticed on this site is how simple a new player can go from nothing to building a house with a gold block wall ! To many teleporters, open access to to space, androids, etc. Worse still, they get "drunk" on minerals , start ambitious projects they never will finish, use both our resources and the server resources. If you have to take "time" priv you must be struggling, I advise that you make it harder to reach resources that are frankly wasted. New player need wool iron and 1 mese block (space suit) to rape resources. It's becoming funny to watch. It took me months to dig and dig everything before I found out how players where building diamond houses!!!! Recommend, priv on teleporters and XP before you can "dig" off the earth. Otherwise, you will see the reAL "crew" leave and the site full of one time thrill seekers. (just my thoughts) Peanut x
I (User:admin/User:BuckarooBanzai) do agree with that:
The server should be pretty friendly and easy, but in the current state there is just far too easy access to overwhelming wealth...
Proposals
Here are a few proposals, feel free to comment/modify/add-to those
Travel restrictions
- XP Restriction on travelnets
- For example: 50k xp are needed to travel to the moon / 100k xp to the asteroid zone
User:Ruggila - I like that, with a twist. E.g. for each n EXP you can go up to h distance horizonally and v distance vertically. For example, for your first 10000 exp you can go 2000 meter horizontally and 100 vertically. Between 10001 and 20000 exp you can go 4000 horizontally and 400 meter vertically. And so on. The numbers I used are made up, I need to think about them for real. The goal is that a new player can go inside the towns (New Town, Starter Town, Fruitlands). But not directly too Moon. Or Asteroid. Being able to go there would need some "sweat". The same EXP limits could probably be used for /tpr and /tphr. However, I'm not sure how this will work with with telemosaics, e.g. the ones to the shops, or to the tutorials.
- Travelnet fare
- Make traveling costly: 1000 mg for 1000 nodes traveled
- Or maybe buy some magical "energy orbs" to power the travelnets
- Github-issue: https://github.com/pandorabox-io/pandorabox.io/issues/66
User:Ruggila - not a fan of this, but I'm generally not a fan of the shops and currency
- Travelnet outage/limit
- Maybe a limit on how many times per hour traveling is possible would promote more "thinking before traveling" (just an idea)
- Train fare
- meh, trains are way too cool for that :)
Dangerous mobs
- Let some xenomorphs spawn around the mining-spots (ore-nodes)
- Github-issue: https://github.com/pandorabox-io/pandorabox.io/issues/4
- Or any other dangerous mob
This should lead to more ships being built with quarries on them..
Dangerous environment
- Radiactive space-gas comes to mind
Asteroid resources
- There are still a few block-resources (diamonds, gold, etc) from the prototype asteroid
- those need to be removed somehow, maybe some automated replacement
Privileges
- settime priv
- I'm still open for suggestions about that one, maybe something that does not get abused lightly...
User:Ruggila - settime was actually not really a problem for some weeks. But then "nice players" started to react to "Day please" calls from newbs. And then newbs all the time asked this, as if it was their right. Eventually some people (this includes me!) got upset about this constant stream of "day please". But the whole thing only happened in the last two weeks before the settime priv revocation. However, I can perfectly play without settime, one can always do torches. Or simply not go to discovery when it is night.