Talk:Mesecons speed advices
Revision as of 09:24, 18 October 2019 by SwissalpS (talk | contribs) (→what's the difference of this page compared to Mesecons guidelines?: new section)
Thailand
tested:
- about 2.000 mesecon [mesecons-wires] alone on a long, also crossed flat area, without any activation blinky = no effect on lag so so - with an blinky, even there was no sign of activity in server stats (done before mesecons_hud available)
- also build up 5 yellow injector (stackwise), where direct a mesecon usage was detected, even without any wire or machines or pipe connected
- my friend neighbour 3rd floor set to blinky on ONE mesecons wire for 3 injectors, they blocked them self - and I had seen that in mesecons hud with 12% - I rebuild them
So I dont use mesecons, and cant give further hints -
A Node is one like stone, or dirt. - Nodes are set together in mapblocks in 16 * 16 * 16 nodes. A complete mapblock is loaded even if only one node of it was needed!
A Gamer has an activation radius, mean from his/her position all mapblocks around him are not only loaded and shown, they are also activated, mean ABM etc. is running, grass grow ...
- active_block_range = 3 (this is standard)
This activation radius mean 3 times a mapblock = 48 nodes wide ! and all around you = 343 map blocks are activated ! () if radius 2, then 125 are.
- There are several different terms relating to nodes and their organization:
- Nodes are 1×1×1 meter individual cubes in the game, and are grouped and loaded by their blocks.
- Blocks or Mapblocks are 16×16×16 groups of nodes.
- Sectors are stacks of single blocks, extending from the bottom of the worlds to the top.
- Mapchunks are 80x80x80 nodes (5x5x5 blocks) groups, they are an abstraction used only for mapgen (the mapgen works on one mapchunk at a time, because blocks are too small to efficiently generate).