Pandorabox Railway Company
Pandorabox Railway Company | |||||||||
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State | Open | ||||||||
Founder | SX |
Goals
SX had idea about learning how to use advtrains properly while connecting all significant old railways together to form larger personal playground public network and started working on it as a personal project.
Connect existing railways to larger public network fixing broken rails, routes, stations and protections while getting towards ultimate goal.
Main railways should be protected with protect_streets privilege in the end. Protecting station areas using this privilege should also be considered.
News
When | Who | What |
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2021.02.-- | SX | Built Minigames railway station tunnel and some tracks while Minigames Hub was being built. |
2021.02.13 | SX | Started building Minigames Hub railway station. |
2021.03.29 | SX | Finished railways and routes between Minigames Hub and Little Siberia. |
2021.03.31 | SX | Finished railway bridge and tunnel from Minigames towards Forbidden City and Tagada Road aiming for Japan Town connection. |
2021.04.02 | SX | Protections fixed and updated, TCBs and routes added for Forbidden City - Japan Town railways built by 6r1d, int and other players.
Crashed server multiple times due to various advtrains bugs. Started looking what it takes update advtrains to latest version. |
2021.04.06 | SX | Tagada Road maintenance tunnels done. Storage area for test trains and inactive trains. |
2021.04.11 | SX | Minigames - Space Elevator underwater railway tunnel done |
2021.04.14 | SX | Space Elevator station mostly finished and in somewhat usable state. |
2021.04.15 | NullPointer | Joined the project. |
2021.04.15 | NullPointer, SX | Finished building railway connection to Starter Town. |
2021.04.15 | NullPointer | Built new small railway station for Starter Town. Started planning options for Fruitland connection. |
2021.04.17 | SX | Started new tracks from Space Elevator towards New Town railway stations, built new small regional station in New Town and started looking route for railway towards larger New Town station complex. |
2021.04.18 | NullPointer, SX | Finished railway between Space Elevator and New Town main station complex. |
2021.04.19 | SX | Finished TCBs and route for R trains between Minigames Hub and New Town main station. Test trains running between Minigames Hub and New Town station complex. Decorated New Town station complex a bit in process. |
2021.04.20 | SX | Added signal, routes and subway train with 2 cars for New Town station shuttle line. Train is running between lower regional station and upper main station. |
2021.04.20 | NullPointer | Added railway turnout at west of Starter Town station, reserved for Starter Town - Fruitland railway. |
2021.04.21 | SX | Added temporary station route to Little Siberia station (up in railway bridge) to turn around non SB trains. Removed all routes, TCBs and signals from station area and created those again to not send trains out as shunt move and fix incorrect switch positions. Found one track with TCB assigned but no TCB actually anywhere, fixed by dissolve section command.
Reconfigured train IC2 (Japan engine + 4 passenger wagons) to run Minigames - Space Elevator - New Town - Little Siberia - New Town - Space Elevator - Japan Town - Forbidden City - Minigames line. Being IC train it will only stop at major stations. |
2021.04.21 | SX | Train crash after 2 trains entered same route and section from signal at X: -1622 Y: 18 Z: -2321 . Trains were most probably set inactive when this happened, started trains again. Did not investigate any further.
Update: Investigated situation better and found that there was no influence point set for signal. Configured influence point, issue is probably fixed. |
2021.04.22 | SX | Added signals, TCBs and first routes for Cross Correlation Station at X: -2125 Y: 32 Z: 1130 and LIX (no idea what it means) trainline intersection X: -2300 Y: 18 Z: 1385 . Bumpers blocking Cross Correlation Station has been removed and station is open. Routing is incomplete and still requires driver to set routes at LIX intersection. Verified that trains can run between Cross Correlation Station and Locko's station through both Fruitland and direct railways.
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2021.04.23 | SX | Planned railway connections for A Town and reserved area for A Town railway station at X: 100 Y: 16 Z: 320 near Mesecons tutorial area. Reserved area is about 55 x 33 x 33 (north side) and 55 x 22 x 22 (south side).
This allows building direct connection to center of world (just about 300m away) and from there to Minigames (dual tracks already in place) forming large loop with main transfer stations at: A Town → Center of World → Minigames → Space Elevator → Starter Town → New Town → Little Siberia → A Town. |
2021.04.23 | NullPointer | Extend Starter Town - Fruitland railway 500m North |
Stations
Active stations
Minigames Hub, this is where it started and was central hub for first test train lines while getting familiar with advtrains mod.
Little Siberia, this was first connection from Minigames Hub.
Forbidden City / Tagada Road, new railway was built to connect Minigames.
Japan Town, rails were already built by 6r1d, int and various other players. Replaced misplaced protection blocks with privilege protectors.
Space Elevator, waypoint while building railway connection towards New Town and Starter Town where older and more complete public railway networks can be found.
New Town, connection point to multiple existing railways. Test trains running through this station. One station shuttle line active at station complex.
Upper Little Siberia, station up at railway bridge and is not directly connected to Little Siberia city/regional railways. Test trains running from/to New Town station.
New stations without usable routes available
Starter Town, station is built but does not yet have return routes and is dead end. (!) Departure towards old Starter Town station has invalid track sections with routes set up. Multiple public (broken, no interlocking) railways continue from there.
Train Schedules
What? Trains say beep beep and go, if it left already then you're late.
Routing codes
Common routing codes for trains, these should not be used for other purposes without good reason and taking into account that many trains in public railway network might have these routing codes.
Code | Focus | Description |
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SS | Stations, restrictions | (S)tation (S)huttle. SS trains should stop at transfer stations. SS trains should stay in restricted station complex area. |
S | Stations, restrictions | (S)uburban. S trains should stop at all stations. S trains should never be allowed to leave town area or cross city borders. |
R | Stations | (R)egional. R trains should stop at all stations. |
IC | Common routing | (I)nter-(C)ity. IC trains should pass small stations, if possible routed through fastest route through city and only stop at large main railway stations. |
SB | Stations | Train can directly return to approach direction from dead end station without turning train around in shunting area or dedicated loop. |
New routing codes
Common routing codes that should be added:
- Code for freight trains.
- Code to enter next available maintenance area.
Freight trains should not normally enter stations meant for passenger traffic if it can be avoided.
To decommission/deactivate train special routing code should make it follow other routing codes until it hits station with large maintenance area and park train there. Routing code "Shunt" is available at some stations managed by PRC but this should be changed, this will probably also need some LuaATC automation to pass maintenance areas without enough space for approaching train.
Players participating to the project
- User:SX started project to learn advtrains keeping low profile until Space Elevator station was mostly done.
- User:NullPointer joined to plan and build forward connection from Space Elevator towards Starter Town and Fruitland.
- Everyone can join project to make railways better, add your name to the list.