WIP: More planets
Revision as of 18:00, 19 September 2020 by BuckarooBanzai (talk | contribs)
Work-in-progress talk/discussions around more planets / an additional planets layer
Name generator
-- http://www.jongware.com/galaxy1.html
local nameparts = {
"en" , "la" , "can", "be" ,
"and", "phi", "eth", "ol" ,
"ve" , "ho" , "a" , "lia",
"an" , "ar" , "ur" , "mi" ,
"in" , "ti" , "qu" , "so" ,
"ed" , "ess", "ex" , "io" ,
"ce" , "ze" , "fa" , "ay" ,
"wa" , "da" , "ack", "gre"
};
-- initial random seed
math.randomseed(os.time())
-- pick random name part
local function randompart()
return nameparts[math.random(#nameparts)]
end
-- generate random name
local function randomname()
local name = randompart() .. randompart()
-- 1:3 chance that the name has 3 parts
if math.random(3) == 1 then
name = name .. randompart()
-- 1:(3*3) chance that the name has 4 parts
if math.random(3) == 1 then
name = name .. randompart()
end
end
-- upper case first letter
name = string.upper(string.sub(name, 1, 1)) .. string.sub(name, 2)
-- add number suffix by chance
if math.random(4) == 1 then
name = name .. " " .. math.random(9) + 1
end
return name
end
for _=1,10 do
print(randomname())
end
Produces:
Daar Tiackur Miol Beur Iogrephiho Mieth Alaio 4 Ioho 2 Ollia 6 Entiio 10 Edce Aran 6 Daenzebe Cephi Edce Hoackenur Essethbe Canedgre 9 Exethur Veen Miphi 9 Befa Enla Canqu Daze Quphi Uraessan 5 Laanphibe Oland Olho 4
Ingame talk
10:41 <jessicara> BuckarooBanzai: i have auto-generate planetoids working in singleplayer now 10:41 <jessicara> just missing better generation which is like orbits around stars rather than random scatter 10:41 <pandorabot> <BuckarooBanzai> jessicara: nice, i've read you had some problems with table-cloning? 10:41 <jessicara> yeah 10:42 <jessicara> it's the c habit of expecting something to make a copy 10:42 <jessicara> and reusing the same memory over and over 10:42 <jessicara> it doesn't go well with lua 10:43 <pandorabot> <BuckarooBanzai> jessicara: those would ne nice in the warzone, along with some alien remnants :) 10:43 <pandorabot> <Zlo> BuckarooBanzai: or space pandas :D 10:44 <pandorabot> <Zlo> if someone think i have some weird thing about pandas hes right :D i adore them :D 10:44 <jessicara> yeah, and adding space-only materials can get would be interesting too 10:44 <pandorabot> <Huhhila> Zlo: Well there've been Pandas as JD upgrades / "pilots" :) 10:44 <pandorabot> <BuckarooBanzai> jessicara: do you have the code somewhere? 10:45 <pandorabot> <BuckarooBanzai> :D 10:45 <jessicara> in ~/.minetest/games with a reduced set similar to pandorabox 10:45 <jessicara> lol 10:45 <pandorabot> <Huhhila> (not that there is any code referencing them, but they can still fit in the upgrade slots along with some bamboo) 10:46 <pandorabot> <Zlo> lol :D upgraded panda :D 10:46 <pandorabot> <Zlo> i upgraded my pandas till they reach maximum cutiness :D 10:48 <pandorabot> alain01-fr left the game (timed out) 10:48 <jessicara> something silly i was thinking of on a possible future server: negative x disallows pvp, negative y disallows protection... 10:48 <jessicara> lol 10:48 <jessicara> z, not y 10:48 <jessicara> so get quadrants of the same generation with options on how to play inside them 10:48 <pandorabot> MrCube-bit left the game (timed out) 10:49 <pandorabot> <BuckarooBanzai> jessicara: there was some talk about a space-only server ;) 10:49 <jessicara> yeah, was thinking of that too, if have planets of various types they are like replacing biomes 10:49 <pandorabot> <BuckarooBanzai> exactly :) 10:51 <jessicara> the way it works now it just adds a sun at 0,10000,0 and the distance from that sun defines the type of planet, whether it's a mercury-like smaller 'sun' to ice planet 10:51 <pandorabot> <BuckarooBanzai> did you play with the max-radius too? 10:51 <pandorabot> <BuckarooBanzai> also: dyson-speheres? :D 10:51 <jessicara> ideally would min distance from all defined stars to determine this and scatter stars out with a large gap 10:51 <pandorabot> <BuckarooBanzai> *spheres 10:52 <jessicara> yeah, i added a 2% chance to generate one at the cold parts 10:52 <pandorabot> <Zlo> ability to destroy planet is nothing to the power of force 10:52 <cyriax> Solar power falloff? 10:52 <jessicara> 2% per-planet for a cold one to turn in to it 10:52 <jessicara> i should really go over this and make these configurable in minetest.conf 10:52 <pandorabot> <Huhhila> ... binary star systems? 10:53 <cyriax> (If we're in a brainstorming phase...) 10:53 <pandorabot> <BuckarooBanzai> there is also "scifi" alien-dirt that could be used as an additional biome 10:55 <jessicara> one other thing are planning to do yeah, 1-2 stars per system and making sure at least one of each type exists in the world 10:56 <pandorabot> Player alain01-fr joined the game 10:56 <jessicara> some planets don't even generate without airshell = true though 10:56 <pandorabot> <Zlo> mercury type planets are full of lava and minerals ? 10:56 <jessicara> would need to add more planets than that, they are just smaller 'sun' for that at the moment 10:56 <pandorabot> <BuckarooBanzai> jessicara: can you open an issue with a repro if possible? 10:57 <pandorabot> <BuckarooBanzai> another thing: teleportation should be restricted and only "by-foot" or jumpdrive should be possible :) 10:57 <jessicara> the checking for air could just be replaced with an or-vacuum i think 10:57 <jessicara> yes, is why i removed travel mods from my singleplayer 10:58 <jessicara> although i ended up adding ethereal and banana trees everywhere 10:58 <jessicara> lol 10:58 <pandorabot> <BuckarooBanzai> :D 10:59 <pandorabot> <Zlo> we have bananas but not monkies :( 10:59 <jessicara> being able to discover a planet and protect it with an area though, that would be ideal i think 11:00 <jessicara> think i'd probably add it as another layer over 19000? 11:00 <pandorabot> <BuckarooBanzai> hmm, planet-protection-block ;) 11:01 <pandorabot> <BuckarooBanzai> how big are the planets? how much y-space would we need? i'd like to have some "reserve" up there :D 11:01 <jessicara> that's why i'm going to go over and make every option configurable in the config 11:01 <jessicara> so can fit it to spaces 11:02 <pandorabot> <BuckarooBanzai> so, the plan is to add that here, right? if so: what are the conditions for traveling up there (if any)? And is teleportation allowed there? 11:02 <jessicara> so can set the min/max xz and y, the min/max radius of stars and planets 11:03 <jessicara> it's pretty much left as-is for other mods to allow/disallow things at the moment 11:04 <jessicara> and yeah, that is the tricky thing if were to add it to pandora, would need to discover at least one planet and make a teleporter to get the first access going. and have questions about how much y space it should take 11:04 <pandorabot> <BuckarooBanzai> is 4k nodes enough? 11:04 <jessicara> because can't travel above 18000? 11:05 <jessicara> yeah probably, would mean 4k size stars max 11:05 <pandorabot> <BuckarooBanzai> and if it is going to get displayed on the map it would be nice if they would not overlap much :P 11:05 <pandorabot> <BuckarooBanzai> the 18k+ travel can be fixed of course 11:06 <pandorabot> <Huhhila> 18k-31k reserved for future stuff anyway right? 11:06 <pandorabot> <BuckarooBanzai> 4000 node planets are quite huge though :X 11:06 <pandorabot> <BuckarooBanzai> this qualifies as "future stuff" :D 11:06 <pandorabot> <Huhhila> exactly :) 11:07 <jessicara> another thing which needs done: it generates on init the entire set of planets, for speed reasons and if PcgRandom has a bug in future which changes it's generation it needs to store it after first generation and just load it next time instead 11:08 <pandorabot> <BuckarooBanzai> how does it store the data? as files? 11:08 <jessicara> it doesn't yet 11:09 <jessicara> it just generates it entirely on start, this is fast with only 3 planets, but not with a max of 1000 11:09 <pandorabot> <BuckarooBanzai> oh, another thing: the vacuum-checks... 11:09 <pandorabot> <BuckarooBanzai> previously the air-shell around the planets checked for all planets (a list) 11:10 <pandorabot> <BuckarooBanzai> i think i added an index there, don't know about the performance though 11:10 <jessicara> yeah i saw that 1 dimensional per-block index 11:10 <jessicara> which could be extended to 2 if it gets slow 11:10 <pandorabot> <Huhhila> talking of vacuum... post-jump air leftovers disappear slower these days than earlier? 11:11 <pandorabot> <BuckarooBanzai> Huhhila: yeah, the abm-chance was decreased to 3 11:11 <pandorabot> <BuckarooBanzai> feels a bit more random 11:11 <pandorabot> Player MrCube-bit joined the game 11:12 <pandorabot> <BuckarooBanzai> jessicara: i'd like to help with all that somehow but i can't promise that i have enough time for all that, i also want to play a little more again :) in any case: i think opening an issue, discussing things and adding one thing after another would be the right way i think... 11:13 <pandorabot> <Huhhila> might want to go see int's restaurant neighbourhood for massive amounts of air/vacuum abm... 11:13 <jessicara> yeah, certainly give it some time to improve before actually add it 11:13 <pandorabot> <BuckarooBanzai> Huhhila: the current air/vacuum propagation might be buggy: i have a "wobbly" wall near my space ship currently :D 11:14 <jessicara> yeah i have one which tries to encase a place at 907 height 11:14 <jessicara> the place is fine, but around it the vacuum wobbles downwards 11:15 <jessicara> another thing yet to do: get a seperate non-map seed so can roll the dice on generation in a particular config offline and pick better seeds 11:16 <jessicara> there's a lot of random luck if happen to put things in nice places