Spawn

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Revision as of 04:24, 3 January 2020 by Coil (talk | contribs)
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Draft/Proposals about the new spawn

Feel free to edit here...

(nitpick: technically this is Spawn 3.0, spawn-1 was originally in a house in New Town)

Island propsal
Sky-factory-3-minecraft-modpack2.jpg

Basic idea

  • "Neutral" environment
  • No fly, no pvp
  • No "cognitive overload"
  • Admin ore exchange (Skymall)
  • Teleports to key destinations
    • Cities
    • Planets
    • Malls
  • Color marked paths (who use colour paths?)

Ideas, Suggestions

  • Closer teleports
  • Maybe rework the whole telemosaic thing and use travelnets:
    • telemosaic: earth, orbital, mars
    • travelbox: tutorials, shopping
  • Spaceport (needs more info)
  • Half sphere (Steel-Framed obsidian glass)
  • Remove Privillegs and Vote room (replace them with one "Basic Info room")
  • Earth, Orbital, Mars with more available space
  • Replace Tutorials with travelboxes (Possible adding new tutorial by your self)
  • Better access to individual levels in Sky Mall
  • Redesign some buildings ???
  • Old PC friendly (not so many lights like in hifi)
  • not allowing one player to usurp travelnet assignment to avoid situation like that with arbitrary shop network assignment
  • alternative to sphere: jumpdrive-compatible size for possibility of adding them in the future
  • another design alternative: platforms linked with bridges with the spawn point in the center (something like this), with each platform being specific to something (one for info, shopping, teleporters, and maybe beginner stuff)

Location

  • 600,100,1900 was accepted
  • In the sky would be nice (BuckarooBanzai (talk) 21:28, 26 December 2019 (UTC)) (+1 AceRichman)

Location ideas:

  • In place where a lot of player names are visible
  • Or over one of the city
  • Should be at a height that shows on the live map

Materials

  • TBD

Builders

Join #spawn channel