Difference between revisions of "Thailand"

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'''legand'''
+
'''legend'''
* H-30 - H30 = horizontale rail lanes (fE H12 is the lane on the horizontale 12000 coordinates)
+
* H-30 - H30 = horizontal rail lanes (fE H12 is the lane on the horizontal West-East 12000 coordinates)
* V-30 - V-30 = same vertical
+
* V-30 - V-30 = same vertical (North-South)
 
* later diagonal lanes
 
* later diagonal lanes
 
* travelnet: there are always to travelnet belong as a set: like "20.000 / - 20.000 Hub" is the station in the hub, "20.000 / - 20.000 Intersection" the one outside at that intersection / coordinates.
 
* travelnet: there are always to travelnet belong as a set: like "20.000 / - 20.000 Hub" is the station in the hub, "20.000 / - 20.000 Intersection" the one outside at that intersection / coordinates.

Latest revision as of 16:12, 31 December 2021

Thailand

basic data

  • Thomas, born 1965
  • fast PC, but as of living in Thailand about RTT 0.220 via fiber at home with 50 MB/s
  • playing minetest since Sun Jan 03, 2016 18:58
  • has own server, so know a bit what is behind when call lag


aims here

  • compare fast server including technic, mesecons and pipeworks - and how feel to play with 220 ms RTT, as gamer from Germany at my server


projects here

  • map wide travelnet system on the 1.000/1.000 coordinates
  • connect them then with streets
  • build cart rail on this streets to ride over hole map
  • each Intersection can contain belonging local travelnet hub for gamer live nearby

= with just 3 jumps can be everywhere on the map (level 7.5)


legend

  • H-30 - H30 = horizontal rail lanes (fE H12 is the lane on the horizontal West-East 12000 coordinates)
  • V-30 - V-30 = same vertical (North-South)
  • later diagonal lanes
  • travelnet: there are always to travelnet belong as a set: like "20.000 / - 20.000 Hub" is the station in the hub, "20.000 / - 20.000 Intersection" the one outside at that intersection / coordinates.