Difference between revisions of "Thailand"
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− | ''' | + | '''legend''' |
− | * H-30 - H30 = | + | * H-30 - H30 = horizontal rail lanes (fE H12 is the lane on the horizontal West-East 12000 coordinates) |
− | * V-30 - V-30 = same vertical | + | * V-30 - V-30 = same vertical (North-South) |
* later diagonal lanes | * later diagonal lanes | ||
* travelnet: there are always to travelnet belong as a set: like "20.000 / - 20.000 Hub" is the station in the hub, "20.000 / - 20.000 Intersection" the one outside at that intersection / coordinates. | * travelnet: there are always to travelnet belong as a set: like "20.000 / - 20.000 Hub" is the station in the hub, "20.000 / - 20.000 Intersection" the one outside at that intersection / coordinates. |
Latest revision as of 16:12, 31 December 2021
Thailand
basic data
- Thomas, born 1965
- fast PC, but as of living in Thailand about RTT 0.220 via fiber at home with 50 MB/s
- playing minetest since Sun Jan 03, 2016 18:58
- has own server, so know a bit what is behind when call lag
aims here
- compare fast server including technic, mesecons and pipeworks - and how feel to play with 220 ms RTT, as gamer from Germany at my server
projects here
- map wide travelnet system on the 1.000/1.000 coordinates
- connect them then with streets
- build cart rail on this streets to ride over hole map
- each Intersection can contain belonging local travelnet hub for gamer live nearby
= with just 3 jumps can be everywhere on the map (level 7.5)
legend
- H-30 - H30 = horizontal rail lanes (fE H12 is the lane on the horizontal West-East 12000 coordinates)
- V-30 - V-30 = same vertical (North-South)
- later diagonal lanes
- travelnet: there are always to travelnet belong as a set: like "20.000 / - 20.000 Hub" is the station in the hub, "20.000 / - 20.000 Intersection" the one outside at that intersection / coordinates.