Difference between revisions of "Talk:Spawn 3.0"
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== Islands == | == Islands == | ||
− | === | + | === Earth Island === |
* Space for about 30 teleporters | * Space for about 30 teleporters | ||
* Teleporter "priorities": | * Teleporter "priorities": | ||
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** New/Hot places: more in the front | ** New/Hot places: more in the front | ||
* Only names of places on signs. Leave first line empty. Use same colour for font on all signs. Use signs with white border. | * Only names of places on signs. Leave first line empty. Use same colour for font on all signs. Use signs with white border. | ||
− | * Careful when adding/ | + | * Careful when adding/removing anything. Light values have been carefully kept high enough to avoid ents from spawning on leaves and spiders on rain-forest litter and snow. |
− | === | + | === Space Island === |
* Four XP related zones: | * Four XP related zones: | ||
** Low Earth Orbit | ** Low Earth Orbit | ||
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− | === | + | === Shops Island === |
− | * korlen's shopping network | + | * [[User:Korlen|korlen's]] shopping network |
− | * admin ore exchange on lower floor | + | * [[User:Admin|admin]] ore exchange on lower floor |
− | === | + | === Tutorial island === |
* Existing tutorials are linked with telemosaics | * Existing tutorials are linked with telemosaics | ||
* Four tutorial teleporter networks | * Four tutorial teleporter networks | ||
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* Please don't use posters here. Let the tutorials speak for themselves. Books are fine for "How to use" and similar. | * Please don't use posters here. Let the tutorials speak for themselves. Books are fine for "How to use" and similar. | ||
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− | == | + | === Coordinates === |
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In case the whole build should be jumped, pay attention to grab vendors whole and especially make sure sand and other falling nodes have a solid layer underneath. | In case the whole build should be jumped, pay attention to grab vendors whole and especially make sure sand and other falling nodes have a solid layer underneath. | ||
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(not including coast guard boat) | (not including coast guard boat) | ||
− | Highest ( | + | Highest (max Y): 141 clouds |
− | Lowest ( | + | Lowest (min Y): 49 smoke |
Height: 93 | Height: 93 | ||
− | + | max X: 684 elevator | |
− | + | min X: 516 | |
Width: 169 | Width: 169 | ||
− | + | max Z: 1993 | |
− | + | min Z: 1825 | |
Depth: 169 | Depth: 169 | ||
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+ | == Original Builders January 2020 == | ||
+ | (the descriptions are sometimes tongue in cheek, please update your bragging rights on your user page and add only short description here)<br> | ||
+ | + SwissalpS feels it would look better without the descriptions. Also too little space to explain what most did. | ||
+ | |||
+ | * [[User:Admin|admin]] - vendors | ||
+ | * [[User:BuckarooBanzai|BuckarooBanzai]] - decision breaker, conceptual executive | ||
+ | * [[User:Int|Int]] - conceptual executive | ||
+ | * [[User:Coil|coil]] - lighting and calculator | ||
+ | * [[User:Jackb|jackb]] - ore lifter | ||
+ | * [[User:Chi|chi]] - designer | ||
+ | * [[User:A|a]] - proof-reader | ||
+ | * [[User:SX|SX]] - adviser | ||
+ | * [[User:AceRichman|AceRichman]] - designer | ||
+ | * [[User:SwissalpS|SwissalpS]] - machinist, coordination | ||
+ | * [[User:Korlen|korlen]] - designer | ||
+ | * [[User:Shared|shared]] - POIs | ||
+ | * [[User:Time_Styler|Time_Styler]]? | ||
+ | * Glitch? | ||
+ | |||
+ | == Maintainers == | ||
+ | (to be added later) | ||
+ | |||
+ | |||
[[File:spawn3_20200111_044803.png|800px]] | [[File:spawn3_20200111_044803.png|800px]] |
Revision as of 16:13, 14 January 2020
Basic Outline
- 5 islands connected with paths
- Jump-able
- Focus on low-end clients (see materials)
- Low orbit for map and bones
- No fly, angry mobs, radiation, PvP.
- Lots of space, we have faster movement at spawn. Keep Buildings visible.
- Spawn connects to places that show and teach, keep text minimal.
Telemosaics
- Right-click on mosaics to travel. That way we avoid both travel-loops and server-steps.
- From time to time cycle some to feature places of currently active users.
Travelnets
Currently anybody can add networks and stations to users shared and korlen
Materials
- avoid nodes that
- animate
- have inventories
- are owned
- no cognitive overload
- avoid doors
- avoid multiple floors (hmm, we broke that rule)
- use only nodes and mechanisms all other players can use
Islands
Earth Island
- Space for about 30 teleporters
- Teleporter "priorities":
- Old places: farther behind
- New/Hot places: more in the front
- Only names of places on signs. Leave first line empty. Use same colour for font on all signs. Use signs with white border.
- Careful when adding/removing anything. Light values have been carefully kept high enough to avoid ents from spawning on leaves and spiders on rain-forest litter and snow.
Space Island
- Four XP related zones:
- Low Earth Orbit
- Moon
- Asteroids
- Mars
(War-zone obviously not required)
Shops Island
Tutorial island
- Existing tutorials are linked with telemosaics
- Four tutorial teleporter networks
- Some prominent tele-mosaics can be rotated
- Please don't use posters here. Let the tutorials speak for themselves. Books are fine for "How to use" and similar.
Coordinates
In case the whole build should be jumped, pay attention to grab vendors whole and especially make sure sand and other falling nodes have a solid layer underneath.
Spawn Island
Tulip in centre, spawn-point: 600 107 1909
Space Island
Centre: x = 545, z = 1909
Tutorial Island
Centre: x = 600, z = 1854
Earth Island
Centre: x = 655, z = 1909
Shops Island
Centre: x = 600, z = 1964
Entire Spawn
(not including coast guard boat)
Highest (max Y): 141 clouds Lowest (min Y): 49 smoke Height: 93
max X: 684 elevator min X: 516 Width: 169
max Z: 1993 min Z: 1825 Depth: 169
Original Builders January 2020
(the descriptions are sometimes tongue in cheek, please update your bragging rights on your user page and add only short description here)
+ SwissalpS feels it would look better without the descriptions. Also too little space to explain what most did.
- admin - vendors
- BuckarooBanzai - decision breaker, conceptual executive
- Int - conceptual executive
- coil - lighting and calculator
- jackb - ore lifter
- chi - designer
- a - proof-reader
- SX - adviser
- AceRichman - designer
- SwissalpS - machinist, coordination
- korlen - designer
- shared - POIs
- Time_Styler?
- Glitch?
Maintainers
(to be added later)