Difference between revisions of "Gameplay rebalance June 2019"

From Pandorabox
Jump to navigation Jump to search
m
Line 20: Line 20:
 
** For example: 50k xp are needed to travel to the moon / 100k xp to the asteroid zone
 
** For example: 50k xp are needed to travel to the moon / 100k xp to the asteroid zone
  
[[User:Ruggila]] - I like that, with a twist. E.g. for each n EXP you can go up to h distance horizonally and v distance vertically. For example, for your first 10000 exp you can go 2000 meter horizontally and 100 vertically. Between 10001 and 20000 exp you can go 4000 horizontally and 400 meter vertically. And so on. The numbers I used are made up, I need to think about them for real. The goal is that a new player can go inside the towns (New Town, Starter Town, Fruitlands). But not directly too Moon. Or Asteroid. Being able to go there would need some "sweat".  The same EXP limits could probably be used for /tpr and /tphr. However, I'm not sure how this will work with with telemosaics, e.g. the ones to the shops, or to the tutorials.
+
[[User:Ruggila]]
 +
I like that, with a twist. E.g. for each n EXP you can go up to h distance horizonally and v distance vertically. For example, for your first 10000 exp you can go 2000 meter horizontally and 100 vertically. Between 10001 and 20000 exp you can go 4000 horizontally and 400 meter vertically. And so on. The numbers I used are made up, I need to think about them for real. The goal is that a new player can go inside the towns (New Town, Starter Town, Fruitlands). But not directly too Moon. Or Asteroid. Being able to go there would need some "sweat".  The same EXP limits could probably be used for /tpr and /tphr. However, I'm not sure how this will work with with telemosaics, e.g. the ones to the shops, or to the tutorials.
  
 
* Travelnet fare
 
* Travelnet fare
Line 27: Line 28:
 
** Github-issue: https://github.com/pandorabox-io/pandorabox.io/issues/66
 
** Github-issue: https://github.com/pandorabox-io/pandorabox.io/issues/66
  
[[User:Ruggila]] - not a fan of this, but I'm generally not a fan of the shops and currency
+
[[User:Ruggila]]
 +
not a fan of this, but I'm generally not a fan of the shops and currency
 +
 
 +
[[User:SX]]
 +
Not sure about this, I wont like that one very much especially if it is high value.
 +
I think that we should not disable travelnets completely from beginners, this would just cause telemosaics to be used instead of travelnets.
 +
ofc, same could be done to telemosaics but it will be a lot harder to get right as there's no ready made formspec for confirmation and telemosaics will throuw people back and forth.
 +
Maybe add some fare when not using your own travelnet, if it is not yours then make it cost something.
 +
Good thing about telemosaics is that they are already more expensive for long range travel. This could also be enforced even by simply disallowing travel just like how i proposed for travelnets.
 +
 
  
 
* Travelnet outage/limit
 
* Travelnet outage/limit
 
** Maybe a limit on how many times per hour traveling is possible would promote more "thinking before traveling" (just an idea)
 
** Maybe a limit on how many times per hour traveling is possible would promote more "thinking before traveling" (just an idea)
 +
 +
[[User:SX]]
 +
I would either stop carrying stuff and start sending everything around with tp tubes or stop building with many different materials as I bet building big things will otherwise be way too hard.
 +
Possibly too much to change at once.
 +
  
 
* Train fare
 
* Train fare
 
** meh, trains are way too cool for that :)
 
** meh, trains are way too cool for that :)
 +
 +
[[User:SX]]
 +
Allow players to sell tickets... well no. This is going to be too off topic.
 +
Let it be as is.
  
 
==== Dangerous mobs ====
 
==== Dangerous mobs ====

Revision as of 07:08, 30 June 2019

Situation

The current gameplay is far too easy:

Statement from User:Peanut

I understand mods are added, so mods need to be removed. Like Day/Night. BUT what I have noticed on this site is how simple a new player can go from nothing to building a house with a gold block wall ! To many teleporters, open access to to space, androids, etc. Worse still, they get "drunk" on minerals , start ambitious projects they never will finish, use both our resources and the server resources. If you have to take "time" priv you must be struggling, I advise that you make it harder to reach resources that are frankly wasted. New player need wool iron and 1 mese block (space suit) to rape resources. It's becoming funny to watch. It took me months to dig and dig everything before I found out how players where building diamond houses!!!! Recommend, priv on teleporters and XP before you can "dig" off the earth. Otherwise, you will see the reAL "crew" leave and the site full of one time thrill seekers. (just my thoughts) Peanut x

I (User:admin/User:BuckarooBanzai) do agree with that:

The server should be pretty friendly and easy, but in the current state there is just far too easy access to overwhelming wealth...

Proposals

Here are a few proposals, feel free to comment/modify/add-to those

Travel restrictions

  • XP Restriction on travelnets
    • For example: 50k xp are needed to travel to the moon / 100k xp to the asteroid zone

User:Ruggila

I like that, with a twist. E.g. for each n EXP you can go up to h distance horizonally and v distance vertically. For example, for your first 10000 exp you can go 2000 meter horizontally and 100 vertically. Between 10001 and 20000 exp you can go 4000 horizontally and 400 meter vertically. And so on. The numbers I used are made up, I need to think about them for real. The goal is that a new player can go inside the towns (New Town, Starter Town, Fruitlands). But not directly too Moon. Or Asteroid. Being able to go there would need some "sweat".  The same EXP limits could probably be used for /tpr and /tphr. However, I'm not sure how this will work with with telemosaics, e.g. the ones to the shops, or to the tutorials.

User:Ruggila

not a fan of this, but I'm generally not a fan of the shops and currency

User:SX

Not sure about this, I wont like that one very much especially if it is high value.
I think that we should not disable travelnets completely from beginners, this would just cause telemosaics to be used instead of travelnets.
ofc, same could be done to telemosaics but it will be a lot harder to get right as there's no ready made formspec for confirmation and telemosaics will throuw people back and forth.
Maybe add some fare when not using your own travelnet, if it is not yours then make it cost something.
Good thing about telemosaics is that they are already more expensive for long range travel. This could also be enforced even by simply disallowing travel just like how i proposed for travelnets.


  • Travelnet outage/limit
    • Maybe a limit on how many times per hour traveling is possible would promote more "thinking before traveling" (just an idea)

User:SX

I would either stop carrying stuff and start sending everything around with tp tubes or stop building with many different materials as I bet building big things will otherwise be way too hard.
Possibly too much to change at once.


  • Train fare
    • meh, trains are way too cool for that :)

User:SX

Allow players to sell tickets... well no. This is going to be too off topic.
Let it be as is.

Dangerous mobs

This should lead to more ships being built with quarries on them..

Dangerous environment

Asteroid resources

  • There are still a few block-resources (diamonds, gold, etc) from the prototype asteroid
    • those need to be removed somehow, maybe some automated replacement

Privileges

  • settime priv
    • I'm still open for suggestions about that one, maybe something that does not get abused lightly...

User:Ruggila - settime was actually not really a problem for some weeks. But then "nice players" started to react to "Day please" calls from newbs. And then newbs all the time asked this, as if it was their right. Eventually some people (this includes me!) got upset about this constant stream of "day please". But the whole thing only happened in the last two weeks before the settime priv revocation. However, I can perfectly play without settime, one can always do torches. Or simply not go to discovery when it is night.